package b2.scene.fight
{
	import flash.events.Event;

	public class FightEvent extends Event
	{
		public static const TANK_KILLED:String = "TankKilled";
		public static const TANK_CREATED:String = "TankCreated";
		public static const TANK_LIFE_PLUS:String = "TankLifePlus";
		public static const TANK_STATUS_CHANGE:String = "TankStatusChange";
		public static const CLOCK_TICK:String = "ClockTick";
		
		public var targetTankId:int;
		public var conductTankId:int;
		public var healthPoint:int; 
		public var hpDelta:int;
		public var energyPoint:int; 
		public var epDelta:int;
		public var lifePlus:int;
		
		public function FightEvent(type:String)
		{
			super(type);
		}
		
	}
}